
Repeat steps 3-5 for as many layers as you like but use double platforms exclusively. Like in step one, there's a double lodge at the bottom left and the rest are triple lodges. An additional double platform is placed above the staircase in the main stairwell from the previous step.

Behind that, place as many double platforms as you need for your lodges. To make the next layer of lodges accessible, place another staircase leading to a triple platform (placed above the entrance staircase). The Refinery is a Science building unique to Folktails, used to make Biofuel and Catalyst. Place a staircase at the entrance and some regular platforms (1-tile height) behind to make all lodges accessible.įor the main stairwell that connects the upper layers, place a staircase and three regular platforms on top of the mirrored lodge. Place a double lodge at the bottom left, a mirrored lodge at the bottom right and two columns of as many triple lodges as you need behind. It will however scale worse in height if you only ever expand it vertically.

This design scales much better in width and depth since it is ~17% narrower (5 instead of 6 wide footprint) which is mainly achieved by reducing the inner platforms from 2 to 1 tile width and adding a dedicated, easily accessible stairwell.

Here's a preview of a 129 beaver / 240 block layout. This implies the need for collecting pine resin and other related resources.Inspired by /u/CityUnderTheHill's compact housing design, I decided to make an even more compact housing layout while keeping it infinitely scalable. Lastly, to relish a well-deserved cup of coffee, you will require gears, metal blocks, and treated planks. It is advisable to increase the number of pumps to accommodate this demand. It’s important to note that eggplant rations necessitate the availability of oil, so it is essential to monitor its stockpile.įurthermore, the acquisition of metal blocks enables the construction of hydroponic gardens, which facilitate the growth of algae and mushrooms, albeit at the expense of a substantial amount of water. Once you obtain metal blocks, you can construct a food processor to convert these crops into rations. It is used in the wood workshop to make treated planks and is a construction material in. Upon initiating the collection of scrap metal, it is an opportune moment to consider planting eggplants and corn. Pine resin is a resource harvested by the tapper from pine trees. Additionally, with oil, you can ferment soybeans. Canola serves as a valuable resource as it can be transformed into oil using an oil press (which requires gears). When you anticipate the imminent start of gear production, it is crucial to dedicate a significant portion of land to cultivating canola. One cycle before commencing gear production: Also the trees must grow up, and producing resin will take a while longer. If the trees are inclosed in an area by buildings then the beaver can't reach them. Make sure the beaver can reach the trees. If you have access to a “lake” or reservoir, it is recommended to cultivate mangroves due to their directly consumable fruits, ability to regrow effortlessly, and their positive impact on well-being. Make sure you have space to store resin that is collected. Once stability is achieved with the presence of a forester: Planting any other crops would be inefficient and a misuse of valuable land since gears are essential for converting them into edible products.

If you have the necessary resources and means to generate power, you may also consider planting cassava, which requires fermentation. In the initial stages, it is advisable to focus primarily on planting a substantial quantity of kohlrabies. The purpose of this visual aid is to provide a comprehensive overview of the requirements for each food variant, enabling users to make informed decisions regarding the optimal timing and quantities for planting. A visual representation depicting the step-by-step process of the Iron Tooth faction in cultivating, nurturing, collecting, and transforming their modified food products.
